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device context
A Graphics Device Interface (GDI) structure that defines a set of graphics objects and their associated attributes, as well as the graphics modes that affect output. The graphics objects include a pen for line drawing, a brush for painting and filling, a bitmap for copying or scrolling parts of the screen, a palette for defining the set of available colors, a region for clipping and other operations, and a path for painting and drawing operations.
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创建者
- Tadashi
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